Sitting in a San Francisco hotel suite on Friday, I ventured forth in Crysis 3, using the device. It sounds like just another way to do yourself a nasty injury but, in reality, it's basically a console controller for one hand, leaving the other hand free to use the mouse. Imagine the heel on a stabilizing platform, your palm on a haptic-feedback pad, your thumb on a thumbstick and your fingers on a four-button formation with side-buttons in close-proximity. Sinister from Toronto-based Tivitas is like an Xbox One controller that has been exploded and then magicked back together again by a delirious mage. One company is looking to provide a new kind of control scheme for gamers who want the precision of aim offered by the mouse, as well as a more controller-like device for movement, an alternative to WASD. If you suffer from carpal issues (I'm a martyr to my median nerve) the prospect of curving left hand over these buttons is a pure terror, like strolling into Jamba Juice, pushing aside the insufferable serving staff and jamming your hand into the whirring machine that liquefies bananas. But, unless you are well acquainted with this control scheme and its attendant servant buttons, there is a temptation to consider that controllers were made for gaming, while keyboards were not. This is not to suggest that WASD, the keys for movement in PC games, is inherently wrong (nor their alternative, arrow keys). There are alternative devices from specialist companies. Many action games come with controller functionality. If you are like me, someone more comfortable playing action games with a controller than with a keyboard, this place can be avoided. It is marked with the dread letters WASD. On the migratory road from consoles to PC there is a place of desolation where many gamers fear to tread.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |